Stop motion technology, such as the Stop Motion app, can be used in a variety of ways to enhance creativity in the classroom (Figg & Mould, 2015). One way is by using the app as a tool for storytelling. The process of taking lots of images, encourages creative thinking, problem-solving, and collaboration, as students work together to bring their stories to life (Levine, 2017).
Another way stop motion technology can be used to enhance creativity is by using it as a tool for exploring STEM concepts. For example, students can use the Stop Motion app to create a video that demonstrates a scientific principle, such as photosynthesis or gravity. This process encourages students to think critically about complex concepts and find creative ways to explain them (Dounas & Tozzi, 2019).
However, using the Stop Motion app in the classroom also presents pedagogical challenges. One challenge is the cost of equipment . To use this technology, students must have access to a iPad/tablet or smart phone with a camera which can be expensive for schools that have limited budgets. Additionally, some software may be difficult for students to learn, which can lead to frustration and decreased engagement.
Another challenge is the amount of time it takes to create a stop motion animation. Stop motion requires a lot of patience and attention to detail, which can be difficult for some students. However, when using this app, students can shadow themselves with the previous image taken, to reduce the amount of major moves. Additionally, the process of creating a stop motion animation can be time-consuming, which can be a challenge for teachers who have limited time to cover a curriculum.
In conclusion, the Stop Motion app can be an effective tool for enhancing creativity in the classroom. It can be used to encourage storytelling, explore STEM concepts, and foster collaboration and critical thinking skills. However, the use of stop motion technology also presents pedagogical challenges, such as cost and time constraints. Teachers must carefully consider these challenges when incorporating the Stop Motion app into their classroom. By doing so, they can create a learning environment that fosters creativity, critical thinking, and collaboration while also addressing the challenges associated with this technology.
An example of a stop motion video using this app is seen below. This was created within 15mins.
References:
Dounas, T., & Tozzi, L. (2019). Stop Motion Animation for Engaging Students in STEM Activities. International Journal of Technology and Design Education, 29(2), 245-262.
Figg, C., & Mould, D. (2015). Stop Motion Animation: An Exploration of Its Educational Potential. Journal of Animation and Moving Image, 4(3), 197-216.
Levine, M. H. (2017). Stop Motion Animation: A Collaborative, Creative Project in the Elementary Classroom. Childhood Education, 93(6), 539-544.
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